Change Log
Version 1.20
- All game content now belongs in a folder called 'platinum', instead of 'marble'. The folder structure within the 'platinum' is exactly the same as before.
- mbpPrefs.cs only saves in the 'platinum/client' folder; no more server prefs or banlist saved
- Every time you view a new screen, the background will randomly change. The MBP text and logo have also been removed. In the level selection screen, if you switch the game, the screen's background will automatically change to a background for the game you've switched to. Each background has a high resolution of 1920x1080
- Manual rewritten by Phil
- Mass compression made to the game. Old filesize was around 190MB, now it's about half of that!
- Added all of the lb_custom missions for Mac users
- Reworked marble selection to use only 7 dts files instead of 40.
- Changed cursor to the default Torque cursor
- Removed introductory screens; when launching the game, you'll go straight to the main menu
- Added ingame Field of View slider. By adjusting it higher, you will be able to see more within your field of view
- Added a new bindable hotkey which allows you to instantly respawn at the level you're currently playing
- Added FPS meter
- Teleporter message now has the native MBP 'submessage' instead of the green, and the message text itself was changed
- Improved keyboard navigation across the whole game - look in the manual for more details
- Added a little message for the end...
- Fixed interior testing sometimes displaying Tip of the Day (Windows only)
- Exiting a custom level that belongs in a subfolder now goes back to that subfolder
- Custom level times used to only save to marble/data/missions/custom/[level].mis, now it saves within subfolders
- The Out of Bounds insult messages can be switched on/off. They are OFF by default
- You can now no longer enter a 'nil' name for your time, the button will grey out
- Adjusted 'Evil Eye' and 'GarageGames' marble opacity levels
- Removed Out of Bounds sound
- New end-of-game user interface, now more cleaner
- No more unused 'editor' folder in the root directory
- Jukebox button now accessible from the pause menu. The original key bindings (F5-F8) are still retained.
- Very small GUI changes
- SearchGui bugfixes
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Patch 1.14
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General fixes:
- The game now properly shows the 200 OOB random messages 11-50; also fixed typos and spelling with those messages (don't care about the grammar, but you can always complain to Technostick or Oakster).
- Removed some useless code
- Fixed minor GUI issues
Level specific:
- Fixed 'Half Pipe Dive' (Director's Cut): Description now says diamonds correctly (was gems) and added a missing full stop. In-game, there's now an In Bounds Trigger and start/finish pad as well as the super speeds have been aligned with the interior.
- Fixed minor triggering issues with 'Learn the Friction'. Water section's help trigger now displays fully.
- GarageGames Marble: 'Learn the Time Modifier' start help text now matches that of regular mission.
- 'Recoil Ultra Course' start help text now displays fully in both normal and GarageGames marbles.
- 'Gravity Shaker' now displays the author fully on the Leaderboards.
- 'Beach Party' accidentally had two diamonds at the same spot, so removed one of them.
- Couple of changes to 'The Tale of the Tall Skyscraper':
All help triggers that said who made which section were removed and replaced with static marbles of Phil'sEmpire and Matan's Red Dragon.
All moving platforms now have an ability to come back to their original location (crucial because at the very start of the level and a lot later on you were forced to restart if you fell Out of Bounds).
Fixed the movement of several moving platforms.
In Bounds Trigger height doubled (800, was 400).
Some help triggers were fixed to ensure the player sees them.
- 'Space Station' now has the spacecraft that sends you from the first half of the level to the second half coming back when triggered (the very last gem before you enter the craft has the trigger). The trigger inside the craft is smaller so players actually have an extremely high chance to get into the craft before it moves on without them.
Leaderboards:
- Changed some levels' standarisers and base multiplier scores so that newbies will not receive loads of points for crappy times, average/good players can squeeze a healthy amount of points and expert players will get a lot.
A good side effect of this, is that now it is actually worth replaying levels to squeeze in at least a second better because you can get hundreds (and on some levels, thousands) of rating points on every second you improve.
In order to get the leaderboards to give you the new rating, you need to beat your previous best at a level, or wait until those will be manually done by the Leaderboards staff.
Levels modified:
Intermediate Levels -
Skill Zone
Daedal Helix
Battlecube Revisited
Advanced Levels -
Combo Course
Ultimate Tree
Morph (the rating matches that of an expert level)
Rolling to Eternity
Random Mayhem
Frictional Battlecube
Expert Levels -
Trigonometry
Nukesweeper Revisited
Helicopter Monster Course
Recoil Ultra Course
Bouncing Fun
Speed Attack
Sand Storm
Platform Mayhem
Uphill Racing
Cardcaddy's Diamond Collection
Slowropes
Catwalks
The Ultimate Friction Challenge
The Tale of the Tall Skyscraper
Mastering the Marble
Space Station
Battlecube Finale
GarageGames Marble Levels -
Recoil Ultra Course
Mastering the Marble
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Patch 1.13a
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Level Specific:
- Fixed 'Ramps' description
- Fixed 'Widow's Peak' to contain the missing In Bounds Trigger
Leaderboards:
- Added support for custom level packs 10-24
- Re-enabled the CRC shapes checker. The code for the check was accidentally deleted in previous versions.
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Patch 1.13
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New Features:
- Added an icon in the Select Mission screen to indicate if you already have the Easter Egg of that level.
---> Blue: Picked up
---> Grey: Not picked up
---> No icon: The level doesn't have an Easter Egg
- Added more of the '200' Out of Bounds messages as well as some new 'specials'. You now have 50 random messages and 11 specials to enjoy.
- Added a nicer and more harmonic error sound. We also did a CRC check on it. Just because we love it and we know you'll love it too. *cough*
- Modified the Search System:
---> Added a search bar. If you know part of the level name it will display all level names containing the keyword.
---> Custom levels will appear BELOW official missions and in a different color.
- Prefs.cs now get saved when entering a mission for security. This way, if MB crashes after playing several levels you won't lose anything.
---> You can also do it manually by pressing the F12 key.
- Added Custom Missions folders. When pressing the Custom button, you will receive a dropdown list which will allow you to choose which folder to load missions from. Just make a new folder in marble/data/missions and it'll notice it. It'll also notice any missions found in the root missions folder. Making mission folders in marble/data will NOT work.
- Now Leaderboards Custom levels will be organized in categories. This will also make loading levels and browsing through them much faster and easier.
- Added an Alarm system:
--> The alarm will be activated (at a default time of 10 seconds) for when the player is about to hit the par time. A message will be displayed, warning the player about how much time he has left.
--> During the 'alarm' period, an alarm sound will accompany the player until the mission is beaten or the player fails.
--> When the player fails, the clock will switch to a red color and a message will be displayed, notifying the player on his failure to complete the mission within the given par time.
--> During Time Modifier periods, Starting Sequence and after the level is beaten, the clock will turn Green color to indicate that it stopped.
--> Players may modify when the alarm will sound. Simply go to a mission file and add the line, AlarmStartTime = "15"; . The number can be changed to the player's desire. In this example, the Alarm will start sounding 15 seconds before the par time. Note that unlike other mission values which count in milliseconds, the alarm is the only one to use WHOLE SECONDS in its value.
- Added an orange color to a lot, lot of things.
- New credits picture when you exit the game.
Removed:
- LoadingGui.gui.dso in the common/ui folder. CRC updated by having it removed.
- Disabled Statistics in Custom.
General fixes:
- Fixed MBG Statistics Page.
- Fixed the 2nd splash screen with proper English. "In association with" and not "with association with".
- Fixed a typo in the manual (Page 24 had the word 'aand' instead of 'and').
- Welcome screen showed 1.11 in 1.12 instead of 1.12. It now shows 1.13 correctly (this patch :P).
- Fixed all links in the Manual.
- Fixed a bug in the manual where page 50's 'Red Color' was available to click on all pages instead of page 50 only.
- Fixed a typo in Invalid Password error.
- Modified the Jukebox.
Level specific:
- All levels now have an alarm time. Some levels were modified correctly to display alarm timer message (and alarm itself) at more appropriate times.
- Survival of the Fittest finish pad rotated correctly.
- Fixed errors where full descriptive sentences did not show up correctly in 'Learn the Friction' and 'Ground Zero'.
- Moto-Marblecross (not Leaderboards, but singleplayer offline) interior pointed to Leaderboards. This caused the Mac build to not show the interior at all.
- Thief, Double LoopLoop (as well as GG version) and Daedal Helix triggers/description said 'Gems' instead of 'Diamonds'.
- Beach Party's description had Defier instead of defier.
- Fixed Winding Steps. Final diamond's step is a unit higher than before. Leaderboards times were not modified.
- Morph completely fixed. The "playground" section's ramp will no longer shoot you back down and the final blue platform will now move much more slowly towards the goal (ends up a marker mistake). This also fixes completely the last section to the correct moving platform usage so the level now works perfect. Scores for the level have been adjusted to be higher (expert level scoring).
Leaderboards:
- Made the leaderboards able to display 1 million (and above) points properly. Made it look hilarious on Battlecube Finale.
- Fixed: After pressing the 'view a friend's times' and clicking again on the 'person' button to go back to global, the formatting got screwed up on all levels.
- Everytime you finished a custom level, the game went back to the level select screen and it said 'Downloading Data...'. It no longer does that. It now loads the data once, when you go into custom, and that's it.
- Changed 'USER' to 'PLAYER'. Sounds better.
- When finishing a level in the Leaderboards, level select screen stays in the level instead of going to highest qualified.
- Fixed a bug where the download button would appear on levels that players already have in the Custom Leaderboards.
- Fixed a bug where pressing the Demo Recording activates it and it stayed 'pushed'. Pressing it again to 'unpush' it caused it to activate the window that asks u to give the name for recording.
- Fixed a wrong bitmap image in the total and general ratings boards. It was on 'select' instead of 'okay'.
- Fixed the Next/Prev buttons behaviour in Leaderboards.
- Fixed a bug about Game/Difficulty not resetting when going in and out of Leaderboards.
- Changed other things. Go figure.
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Patch 1.12
Level specific:
- Widow's Peak and Excalibur actually installed properly. Were notpresent in 1.11 installer. Widow's Peak has the finish pad rotatedcorrectly and Excalibur has an In Bounds Trigger.
Leaderboards:
- Download button picture actually installed properly. Code was notpresent in 1.11 installer.
Download Mac 1.12 (not patch, whole thing)
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Patch 1.11
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Installation:
- New installer. Looks for Marbleblast executable only and then copiesall files required, be it ignition or non-ignition and skips thosewhich can't be found
- Added a 'After Installation Instructions' text file to those whostill can't get the installer to install appropriately
General fixes:
- The Snippet in Options GUI no longer covers the Music bar so peoplecan move it freely
- When playing MBG and finished a level in Gold Time, the score nowshows the time in in gold color and not platinum
- Added the 'GOLD' bar to times in the level select screen for MBGsection instead of the 'PLATINUM' bar
- New code to fix the teleporter glitch
- Updated several songs to be of the same volume as some were too lowand some were too high
Level specific:
- Level pictures for GarageGames Marble are now correct with respect tothe level
- Excalibur now has an In Bounds Trigger
- Widow's Peak has the finish pad rotated correctly
- GarageGames levels can now be qualified correctly
Leaderboards:
- Fixed two methods to be able to cheat
- Increased the award points yielded from the 'Easter Bunny'achievement from 1,000,000 to 2,750,000 to make it more attractive tobeat
- Download button picture added
- Added an option to see the Top 1,000 players in Level Select, TotalLeaderboards and General Leaderboards
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Marble Blast Platinum :: Patch 1.10
Total number of fixes/additions/removals: 190
General Fixes: (20)
- All original 25 Official Marbles Set are now smooth looking(especially the big marbles) thanks to the increased poly count.
- 'Mid-P' and '3D Marble' are now set to the same size as the remainingmarbles and can now be played with when aiming for World Records.
- 'MBP on the Marble!' and 'Moshe' marbles now display the correcttexture instead of being reversed/mirrored.
- Checkpoint triggers bug is now fixed (the marble was restarting atthe trigger, not the actual checkpoint dts).
- Ctrl+L (The one that creates an automatic level picture for a levelin the level selection screen) now created a PNG file rather than JPG.This fixes the bug where game crashed when a JPG was put rather thanPNG.
- Statistics and Achievement GUIs no longer have an 'Apply' button.It's now 'OK'.
- Fixed a UI bug where the custom levels option was selected when youpressed to the right of the Achievements button (orange bit, needs abit of clicking around).
- Fixed a UI bug where the expert levels option was selected when youpressed to the right of the Marble Selection and Statistics buttons (onthe pic background itself, a little bit to the right of the orange ofthe selection screen).
- Checkpoint bug fixed where any powerup item picked up [and thenhitting the checkpoint] was lost when going out of bounds andrespawning on the checkpoint.
- Renamed 'Gravity Defyer' to the correct form of 'Gravity Defier'across MBP's levels, help/credits etc.
- Added a 'Loading...' text to the Achievements UI while it loads theachievements.
- Level Search now looks for MIS's in the missions (root) folder aswell as inside the folders in the missions folder (previously donemission folders only and not the root one).
- Fixed the GUI where pressing F11 for level editor while in levelselect screen gives you a window with nothing in it but an Okay button.
- Fixed GUIs that had similar problem to the above but looked funny.
- Level Selection Screen now displays the level names in a larger'text' width so that all names fit. Moved the home button so it couldbe done.
- Increased the length in which the start-up screen display as well asthe fade in/out.
- Added back the ability to browse levels in the level selection screenby simply pressing the arrow keys.
- For MBG levels, the game will now properly show 'Gold Time' insteadof 'Platinum Time'. This affects all custom levels which will show'Gold Time'. Same for the level scores in-game.
- The second screen when starting up MBP now shows correctly (before itwas skipped).
- Fixed a weird bug where the 'Out of Bounds' counter kept countingOOBs when you were playing a demo (.rec).
Removed: (3)
- The code that quits the game every 1250 times that you go Out ofBounds. Instead you only get those messages but it doesn't quit thegame.
- Some unusable level editor bits such as the Terrain Editor, AreaEditor and others. Modified the level editor. Now only buttons and suchthat we use appear and those we don't use disappeared and deactivated.
- GUI Editor Deactivated (also under Anti Hack so don't bother to putit back)
New additions: (32)
- Added Colmesh.dts to shapes folder
- Custom Marble (Evil Eye) now has correct amount of polys and moved toOfficial Marbles.
- New texture for the Random Powerup.
- New texture for the Time Modifier item.
- Added 13 more marbles to the official marble list [all created by theawesome Phil!].
- Added a new marble with GarageGames's logo and it is the size ofMBU's marble. It can be found in the offical marble list [now totals 40marbles].
- Added several custom marbles by CyberFox
- Added new information to the Help/About menu regarding MBP features.Renamed the Help/About to Manual.
- Added a new song for the Manual section.
- Added a 'Delay' to the teleport with a default time of 2.0 secondsbut if you add this to a teleporter's TeleportTrigger [like bonusTimefor Time Modifier], you can change it from 2.0 to any value you want.
- Added some new textures for MBP.
- Cancel button for the Demo Recorder has been implemented.
- Implemented a Custom Resolution button in the options menu. A dialogbox would pop up and you can choose any of the given resolutions. Onceyou applied those, the game will adjust accordingly and give you 10seconds in which to decide if you wish to keep the new resolutionbefore it automatically reverts back to the old one.
- Added a credits page when you exit MBP.
- Added many new songs (including the original MBG ones) to MBP to makeyour marble blastin' extra rockin'!
- Added the DC songs so you can enjoy 'em anytime.
- New cursor!
- Added new textures for the PlayGUI: 'Ready 'set' 'go' , the'numbers', 'Out of Bounds' message and the 'powerup box'.
- Separated MBG and MBP Qualifications. Qualifying to say, level 23 inMBG beginner doesn't qualify to MBP's beginner level 23.
- Added a new song to run in the Leaderboards background.
- New 'Welcome' screens to the 2nd and 3rd start-up screens.
- Added to the Loading GUI a small text at the bottom right.
- All 'Director's Cut' content (MBP:Ultimate Edition) had been added toMBP 1.10.
- Added a Music Player: Now enables the game to play a specific song ina certain level to your choice!
- Added a Jukebox (See manual to find out how to use it)
- Added a 'Welcome Screen' to be part of the 'one-time-intro' sequence.This sequence cannot be skipped until it is ran once.
- Sneaky snippets scattered around MBP.
- Added version number to registry key.
- Added a registry key for futute patches so the patches willautomatically find MBP.
- Added a DEBUG mode [STAFF ONLY - NOT AVAILABLE FOR PUBLIC]
- Disabled console from being able to change version variables. Put inan anti-hack code to disable console immediately if the file for it wasto change. This affects Leaderboards where it is instantly disabled butis re-enabled in normal gameplay.
- Prefs Convert program added.
Current Official Marble List:
Staff's Original, 3D Marble, Mid P, Spade, GMD Logo, Textured Marble,Golden Marble, Rainbow Marble, Brown Swirls, Caution Stripes, Earth,Golf ball, Jupiter, MB Gold Marble, MBP on the Marble!, Moshe, StrongBad, Venus, Water, Evil Eye, Desert and Sky (im gonna get phil tochange it a bit), Dirt Marble, Friction Textured Marble, Grass, Mars,Phil's Golf ball, Molten, Perishingflames, Phil'sEmpire, Matan's RedDragon, Metallic Marble, Sun, Underwater, GarageGames, BM 1: ColorBurst, BM 2: Oil Spill, BM 3: Fire!, SM 1: Midget Marble, SM 2: EerieGreenie, SM 3: Mini Easter Egg!.
Current Custom Marble List:
By Bob:
Crazy Rainbow, Happy Face, Neptune, Polka Dots
By Ian:
Data, Blue Fusion, Eerie Neptune, Gem Rock, Hippie, Plasma
Marble Blast Platinum Online: (18)
- All New GUIs with an all new look!
- Transferred system from HTTP 1.0 to 1.1 which stablizes the wholesystem (and stops a serious bug where the game crashes every ~30minutes of constant Leaderboards play).
- 5 Leaderboards:
--> Marble Blast Gold
--> Marble Blast Gold: GarageGames Marble
--> Marble Blast Platinum
--> Marble Blast Platinum: GarageGames Marble
--> Custom Levels
All include personal, friends and global leaderboards
- All new advanced rating system!
- No cheating at all! CRC'd all files.
- 30 new Achievements unique to the leaderboards.
- Friends system [add/remove, see ratings]
- Ability to see players' status: Level Select and which level they'replaying as well as last played level!
- Chat room with members, moderators and administrators.
- Chat while playing!
- New sounds for Logging in/out, chat, error messages and others!
- Your own account!
- A /me command for the chat room.
- Download button for levels you don't have (custom levels only)
- In order to support the GarageGames marble throughout Marble BlastPlatinum, 9 levels, Learn the Edge Hit (beginner), Double LoopLoop,Marble Agility Course, Puzzle Ordeal, Gym (intermediate), Recoil UltraCourse, The Time Modifier Race, Don't Jump! and Mastering the Marble(expert) were modified slightly so that the GarageGames marble can fitthrough several parts of the levels.
- See how many Easter Eggs you and anyone else got as well as whichachievements were unlocked.
- Too many other things to count. Just plain awesome.
- Enhanced security on all databases and leaderboards.
- Too many other things to count :P
Level Fixes - Marble Blast Platinum: (61)
- Credited Pablo in author description for every interior he fixed forthis patch.
- All levels now have an Easter Egg.
- All levels now have an Ultimate Time Tip written at the top of themission file.
- All levels feature MBP only songs.
- Fixed all levels that had 'Phil83' in their author to 'Phil'.
- 'Don't Jump!' Checkpoint bug (marble spawns Out of Bounds) is nowfixed.
- 'Rolling to Eternity' now has an adjusted In Bounds Trigger, an addedFinish Sign (didn't have one before) and an all new screenshot!
- 'Ultimate Tree' now has a Finish Sign and a change of song.
- 'Mountaintop Retreat' now displays the correct original level authors.
- 'Timely Ascent' now displays the original level author.
- 'King of the Marble' now displays the true author of the level.
- 'Despair' now has its In Bounds Trigger correctly adjusted (wasgigantic beforehand) and changed the song from Despair.ogg(non-existant, misspelt song.) to Seaside Revisited.
- 'Par Pit' now has its In Bounds Trigger correctly adjusted (wasgigantic beforehand) and its song name also changed.
- 'Ground Zero' now displays information about the checkpoint in thelevel rather than at the beginning of the mission file itself. Changedinterior textures and gave the level a whole new screenshot!
- 'Mini Marble Golf: DC' can now be finished and is actually playable.
- 'Beach Party' now has 2 new checkpoints, the middle checkpoint wasremoved so a bug where you spawned inside the interior no longer occursand... an all new screenshot of the level!
- 'Daedal Helix' has its OOBs and IBT adjusted as well as interiorupgraded.
- 'Michael's Final Adventure' checkpoint fixed where you spawned on thehigher blue platform rather than the yellow one where the checkpointis. You now spawn correctly and to the correct spawn direction.
- 'Slowropes' interior fixed with less misalignments so now only"seemingly" visible texture misalignments are remaining (really theyaren't misaligned). Checkpoints now point to the correct spawndirection correctly.
- 'Teleport Training' had a small misalignment error with the secondteleporter; you could just go next to the raised brown floor and justkeep moving towards it (without jumping) and you'll still teleport. Nowyou have to actually jump on the brown platform in order to teleport.The level's UT was adjusted to 14 seconds.
- 'Winding Steps' and 'Floor Climb' both displayed level 23 in theirmission file, now it's fixed with 'Floor Climb' displaying level 24correctly.
- 'Slippery Steps' description fixed (punctuation) and grammar(slippery and not Slippery).
- 'Battlecube' had been modified. It's now excatly like the originaland the 18th diamond location had been changed and... a new screeniefor the level had been taken! Also, UT had been modified [not sure] andTime Modifier bonus had been raised as well.
- 'Avoiding Hazards' had some interior fixes as well as description fixand it now has a new screenshot.
- 'Powerup Practice' remade with scenery and has much easier SpeedBooster slope, has a new egg position and a new screenshot.
- 'Diagonal Training' finish platform extended so that you can make itto the end much more easily. Also it has its interior changed withsmooth slopes rather than sharp ones which means: a whole newscreenshot! Not sure but maybe UT was changed.]
- 'Stamina' egg size increased from 1.2 to 1.3 so it looks like an egg.
- 'Michael's Final Adventure' egg size increased from 1.2 to 1.3 so itlooks like an egg.
- 'Diamond Round-Up' now has smooth slopes and a new level picture!
- 'The Time Modifier Race' had a texture change as well as entireinterior had been fixed. New level screen! Major bug fixed wheretwo-three Time Modifiers were sunken into the interior on the left sideof the last island.
- 'Morph' has the Easter Egg scaled appropriately to 1.03.
- 'Gym' had a make over: New textures (better look), interiormodification, new start help text, some challenges modification [addeda new one as well] and an all new screenshot!
- 'The Ultimate Friction Challenge' got some new smooth slopes [newinterior basically] as well as checkpoints now point to the correctdirection so that when you respawn, you respawn correctly.
- 'Bouncing Fun' had some interior changes to make it smoother (yes,smooth slopes!).
- 'Astroflight' got its starting slopes smoothed out and the TM wasmoved lower and of course, a new screenshot!
- 'Convoluted Helix' had a slight interior upgrade.
- 'Wall Master' had a certain bit to it smoothed out a little.
- 'Hazard Loop' now has the Cyclone bowl smoothed out whenentering/exiting it.
- 'Perplexingness' had been completely fixed out and given a newscreenshot.
- 'Dragged Up!' interior now looks better.
- 'Skill Zone' had some interior changes - Speed Ramps at the startlook better and the Super Speed slope had a small change and ofcourse... a new screenshot!
- 'Nuke Field' smoothed out completely with better trimming. Modifiedslightly the Start Help Text and some nukes and diamonds modified fromoriginal position. New screenshot added! Checkpoints now point to thecorrect spawn direction correctly.
- 'Crash Course' interior slighly modified.
- 'Helicopter Monster Course' interior made better. Fixed the Starthelp text to say 'Welcome to the Helicopter Monster Course' instead of'Welcome to Helicopter Monster Course'.
- 'Byzantine Helix' interior slightly modified.
- 'Puzzle Ordeal' interior slightly changed.
- 'Dizzying Heights' IBT Trigger adjusted so now you can fall off thelevel completely rather than be stopped on the grass.
- 'Space Station' interior modified - new finish style and planetssmoothed out. New skybox and a new screenshot! Increased Ultimate Timefrom 6:15 minutes to 6:30 minutes.
- 'Let's Roll' had been modified to fit in the theme of the 'Rolling'series. New egg position and a new screenshot!
- 'Flight of the Marble' had a small change in the Start Help Text.
- 'Lightning Ice' had a small change in the Start Help Text and itsUltimate Time had been decreased to 8.5 seconds.
- 'Recoil Ultra Course' had some small changes in the Start Help Textand a Time Modifier had been increased by 5 seconds so it's worthgetting. Checkpoints now point to the correct spawn direction correctly.
- 'Nukesweeper Revisited' now has the 'upper covering' platform loweredthus stopping the marble-sticky-glitch where you got stuck in theinterior and couldn't move the marble. The level now has the '80', '20'and 'angry face' fixed instead of having broken lines and incorrecttexture adjustment. New level picture!
- 'Learn the Friction' has some slight help trigger modification.
- 'Double LoopLoop' looks nicer with a better trimming.
- 'The Tale of the Tall Skyscraper' has all checkpoints correctlyaligned and scaled. Start pad rotated and a gem aligned.
- 'Bump Your Head' now has the start and end pad aligned correctly withthe interior.
- 'Catwalks' checkpoints now point to the correct spawn directioncorrectly.
- 'Speed Attack' checkpoints now point to the correct spawn directioncorrectly.
- 'Treacherous Path' checkpoints now point to the correct spawndirection correctly.
- 'Widow's Peak' now features a possible Ultimate and Platinum Times(platinum was reachable, ultimate not).
- 'Thief' receives some interior fixes, all minor.
Level Fixes - Marble Blast Gold: (56)
- All levels: Now display their level name in the mission file (likeMBP) so it matches.
- All levels: New screenshots
- Some levels: Removed any ScriptObject found
- Some levels: Removed the time = "0"; line.
- All levels features MBG only songs (excluding Shell.ogg, weabsolutely loathe it :P)
- 'There and Back Again' has a small description change to make it lookbetter.
- 'Gyrocopter' has a small description fix.
- 'Learn the Super Speed' has the start/end pads more aligned with theinterior
- 'Monster Speedway Qualifying' has a small description fix.
- 'Stepping Stones' had a small description fix and many misalignmentfixes.
- 'Pinball Wizard' now has a finish sign and its rotated/scaledaccordingly
- 'Darwin's Dilemma' now has an artist (Alex Swanson) since it wasmissing. Also several misalignments had been fixed.
- 'Half Pipe Elite' now has an artist (Alex Swanson) since it wasmissing.
- 'A-Maze-ing' has its start pad rotated and its finish pad rotated andaligned with the interior. A fan also aligned correctly so it throwsthe marble into the hole as required.
- 'Collect the Gems' has the start pad raised a bit
- 'Free Fall' has its finish pad aligned correctly and added a finishsign.
- 'Mine Field' had its start and end pad lowered to align correctlywith interior. Finish pad rotated to align.
- 'Mudslide' has all its bumpers better aligned though still notperfect.
- 'Twisting the Night Away' now has a finish sign.
- 'Obstacle Course' now has all of its trapdoors and Super Jumpsaligned with the interior. Added a finish sign!
- 'Pinball Wizard' had all the gems and time travels aligned correctlywith interior and finish pad rotated.
- 'Points of the Compass' now has all the gems raised so they'realigned with the interior.
- 'Skee Ball Bonus' now has its end pad and time travels aligned andits In Bounds Triggers correctly scaled
- 'Tornado Alley' now has its start and end pads aligned with theinterior
- 'Tornado Bowl' now has its gems and time travels aligned with theinterior
- 'To the Moon' now has its end pad aligned with the interior
- 'Trap Door Madness' now has its gems aligned with the trapdoors andstart/end pad aligned with interior. Finish sign moved.
- 'Grand Finale' has the Super Bounce Challenge Help Trigger lookingbetter (no longer rotated) and aligned.
- 'King of the Mountain' had a Super Speed inside the mountain (behindfirst time travel) and now is removed.
- 'Monster Speedway' has its start/end pads aligned and the Super Speedmoved back to the course to its original position.
- 'Monster Speedway Qualifying' now has its start and end pads aligned.
- 'Path of Least Resistance' now has its finish sign rotated andpositioned correctly
- 'Learning to Roll' has the start pad raised a bit
- 'Free Fall' now has a finish sign.
- 'Take the High Road' now has its Super Jumps aligned and In BoundsTrigger correctly scaled
- 'Moto-Marblecross' has its Qualify Time fixed and removed the 27second gold time line so that the 18 seconds gold time appearscorrectly. The In Bounds Trigger now surrounds the whole level but wasnot put up higher (just for fun :P).
- 'Air Movement' help trigger fixed to say 'airborne' instead of'airborn'
- 'The Wave' level number raised to 21 to fix a mistake where thatlevel and 'Great Divide' were both labelled as 20.
- 'Hop Skip and a Jump' level number raised to 13 to fix a mistakewhere that level and 'Marble Playground' were both labelled as 12.
- 'Whirl' now has 'startHelpText' in its code instead of'startHelpTest' so that it appears correctly now.
- 'Will o' Wisp' level name was changed since it was missing the word"the". It is now called 'Will o' the Wisp'. Finish pad rotatedcorrectly.
- 'Trapdoors!' had its sign finish repositioned and rotated correctly.
- 'Twisting the Night Away' has its end pad rotated.
- 'Scaffold' had its finish sign rotated and moved down a bit.
- 'Three-Fold Maze' has its start pad rotated by 180 degrees and has anadded finish sign.
- 'Escher's Race' now has a finish sign.
- 'Daedalus' now has a finish sign.
- 'Ramps Reloaded' Gold Time fixed and is now 25 seconds (as GGadmitted it was needed to be) instead of 15 (mistake).
- 'Learn the Super Jump' has the finish sign now more aligned to thefinish
- 'Go for the Green' finish sign adjusted to a more viewable position.
- 'Half Pipe' has its start/end pads aligned with the interior.
- 'Tube Treasure' has its starting Super Speed and Super Jump alignedwith the interior as well as several gems.
- 'Slip n' Slide' had its end pad rotated correctly and finish signlowered and rotated.
- 'Skyscraper' has its finish sign moved a bit so it points correctlyabove the finish pad and its start pad and super jump had been aligned.Gems had been aligned correctly as well.
- 'Around the World in 30 Seconds' has its finish pad rotated correctly.
- 'Marbletris' finish pad aligned with the level.
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Version 1.0.2
Includes previous versions.
New features:
- More surprizes! =P.
- Changed versioning system.
- Implemented mission anti-hack system.
Bugfixes:
- Fixed level Nukesweeper Revisited.
Download Mac Update: version 1.02
Download Windows Update: version 1.0.2
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Version 1.0.1
New features
- OOB counter.
- Improved TotD speed.
Bugfixes:
- Fixed TotD completely.
- Fixed problem with different marbles in recordings.
- Fixed bug on Custom Marbles. 1 marble was being left out.
- Fixed several bugs on some levels.
Download Windows Update: version 1.0.1
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Version 1.00 (release version) and previous versions
------------------------------------
December 20 - December 23, 2007
------------------------------------
- Several small fixes to codes, levels and GUIs.
- Compiled all installation files and released to public.
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Version 0.99 and previous(Release Candidate 1)
-------------------
December 20, 2007
-------------------
- Completed GUIs
- New code connects MBP to the internet! Allows for patches, change logfor patches and Tip of the Day messages to become available
- Completed marble textures
- Completed a total of 25 marbles for MBP
- Packing files, installation instructions etc. to make the PC Version
---------------------
December 16-19, 2007
---------------------
- All levels completed and ordered correctly
- Achievements and Statistics are finished and functioning correctly
- Powerup delay when respawning set to 600ms (best delay)
- Creating GUIs
-------------------
December 15, 2007
-------------------
- The last of the advanced levels have their checkpoints added
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December 14, 2007
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- Timers added to the statistics page
- Achievements coding complete, now onto texturing
- Addition of checkpoints to expert levels is complete, same forintermediate and most of advanced levels
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December 13, 2007
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- Checkpoints added to expert levels
- Achievements code began
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December 12, 2007
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- Replay Centre completed.
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December 11, 2007
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- New teleporter system now allows for unlimited teleporters
- Checkpoint system upgraded and has all bugs removed
- Error handler system had been established for the teleporter andcheckpoint systems
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December 10, 2007
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- Fixed a bug in Battlecube where 3 Gravity Defyers were present in thesame location instead of only a single one
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December 9, 2007
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- Fixed a bug where the LE Button deactivated when exiting a levelinstead of staying activated
- Fixed a bug where the statistics page derived information from thecustom folder for the eggs and PT/UTs
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December 8, 2007
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- Fixed up the OptionsGUI for the PC
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November 28 - December 15, 2007
-------------------
- New levels completed as part of replacement levels
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November 27, 2007
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- Last levels to be put on the Director's Cut. New levels are requiredto replace them
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November 26, 2007
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- Gap Aimer [back from DC] and Combo Course done replicating
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November 25, 2007
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- Major GUI update in Options GUI, Level Selection GUI and Main Menu GUI
-------------------
November 14-24, 2007
-------------------
- More levels replicated
- Random Powerup DTS/Texturing completed
- A topic regarding which levels to throw to Director's Cut had started
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November 13, 2007
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- Several levels QuArKed/Constructed
- New code: When enabling the Level Editor for the first time, a windowpops up telling the player how to activate the level editor. It'spossible to toggle off that window pop-up
- Checkpoint no longer has an 'order' and now the player can hit anycheckpoints for as many times as he wants in any order he wants.Checkpoint can now be created in 2 ways
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November 3-12, 2007
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- More levels QuArKed
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November 2, 2007
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- New codes:
--> Level Editor activation button
--> New Demo Recording method. Still needs to finish.
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November 1, 2007
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- Eggs found % fixed
- 2 new codes:
--> Platinum Times beaten in fraction and % (e.g. xxx/120 andxxx%)
--> Ultimate Times beaten in fraction and % (e.g. xxx/120 andxxx%)
- Fighting Slopes, Platformer and Bouncing Fun replication completed
- Code fixed regarding the scrolling in Level Selection.
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October 28, 2007
-------------------
- Trapdoor Mania Replication completed
- 3 new codes:
--> Random Powerup : Generates one of 6 powerups that are givento the player
--> Level Completion % : Tells you how many levels did you beatin 2 types:
----> Per category (e.g. beginner: 4%)
----> In total (all levels, e.g.: 45%)
--> Eggs Found % : Tells you how many eggs did you find, both infraction and in percentage (e.g. 2/20 = 10%)
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October 22-27, 2007
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- Couple of more levels completed in QuArK/Constructor
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October 21, 2007
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- Catwalks Replication Completed
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October 20, 2007
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- Marble Selection Screen added
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October 19, 2007
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- Master the Jump Boost Replication added
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October 16, 2007
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Fixed the following:
- The last Speed Booster in "Swivel" was sunk into the floor
- EE in "Pool" was misaligned. Possible to get, but moved down
- Added Finish Sign in "Arch Acropolis"
- Fixed: With the checkpoint, you hit it, fall down and respawn quickerby powerup button, you can accidentally use your powerup when yourespawn (fixed by removing the powerup when respawning and giving itback 400ms after respawning occurs, so that if you keep clicking afterthe 400ms gap, you will activate the powerup. The 400ms gap should bemore than enough for a single click to occur and thus you won'tactivate the powerup [will increase if required, though I don't see anyreason why to])
- Fixed: After activating a checkpoint in "Don't Jump", you respawn toohigh and go OOB. (Decreased spawn height to 0.4 [from 3])
- A Diamond in "Pool" was sunken into the interior
-------------------
October 15, 2007
-------------------
- Fixed a critical error with the checkpoint that caused you to respawnupside down instead of normal gravity due to a missing line of code
- Fixed: When you hit a checkpoint, fall back down, and respawn quickerby pressing the powerup button, you can still see the Out of Bounds text
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October 12, 2007
-------------------
- Spy added as Staff. Is official MBP Coder (he did the checkpoint)
- Checkpoint added to several Expert levels as a test-run for the newstaff version
- New staff version released
- New song, Seaside Revisited.ogg , replaces Tim Trance.ogg
-----------------------------------
September 1 - October 11, 2007
-----------------------------------
- Lots of work been done. Can't remember what.
-------------------
September 1, 2007
-------------------
- MBP Demo releases and becomes a huge success.
=========================================================
Version 0.6 and previous(Alpha Build 2)
----------------------------------
August 18 - October 11, 2007
----------------------------------
- Many levels QuArKed
- Many levels fixed and modified
- New skies
- New levels
- Several changes around the game (GUI, codes etc)
- Checkpoint implemented as a DTS into game
- Codes modified
- GUIs mostly completed, but modifications still are required
- New level screenshots to QuArKed levels only
- New DTS (signs) and were added to some levels
- Tim Trance.ogg , the MBU song, replaces Seaside.ogg
- init.cs for marble/client modified slightly: now uses intermediateskies for the levels and the IBT trigger had been greatly increased.
-------------------
August 18, 2007
-------------------
- Fixed Diagonal Training
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August 17, 2007
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- 4 new GUIs compiled
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August 13-17, 2007
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- Most of intermediate is now QuArKed
-------------------
August 12, 2007
-------------------
- Fixed Learn the Wall Hit help triggers as they were too high
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August 8-11, 2007
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Mass replication of levels and many fixes to levels as well as addons
-------------------
August 7, 2007
-------------------
- Trapdoor Mania PT updated (45.00 -> 42.50)
- More levels QuArKed
- Quaked Path image fixed (was stretched beforehand)
- Magnet added to the list of Hazards in the Help/Credits section
- Updated the GUI for the Help/Credits section
-------------------
August 6, 2007
-------------------
- New GUI under construction
- Uphill Racing Platinum and Ultimate Times updated (1:12.50 ->1:00.00 and 1:05.00 -> 42.50 respectively)
- Updated the Help/About section
- More levels QuArKed
- Updated several GUIs
-------------------
August 5, 2007
-------------------
- Learn the Edge Hit fixed: The tightrope at the end is now twice inwidth than its original size.
- Added Pablo and Oakster as 2 staff members.
-------------------
August 2, 2007
-------------------
- Demo Build for MBP is now being built
-------------------
July 28, 2007
-------------------
- Message of the Day (MAC) kept and will be replaced, in the future, to'Tip of the Day'.
- Ring Stunts fixed -> Most rings were missing because it waspointing to a wrong folder.
-------------------
July 27, 2007
-------------------
- Loop Exits help triggers put back.
- Teleport Training's teleports were positioned correctly.
---------------
July 24, 2007
---------------
- Fixed: PC Version had in editor.cs TestCheats instead of LaunchEditorand it was activated for all platforms instead of custom only
- Fixed: PC Version advanced levels in prefs.cs now show qualify tolevel 50 instead of 1
- Added a missing fullstop at SHT in NeonTech
- Fixed: TP is now in Advanced instead of expert
- Battlecube interior + alignment issues fixed
- Added to Treacherous Path PT & UT
- Recoil Training and Magnet Training are now in the right order.
- Ground Zero and Recoil Training order fixed (both were numbered 16)
- Fixed: Bent Reality had an interior being renamed at the end of thelevel, thus it didn't appear, so the correct interior name in the MISfile was added
- Learn the Time Modifier, Hazard Loop and Recoil Training got backtheir help triggers
---------------
July 17, 2007
---------------
- Avoiding Hazards interior updated: Fixed several alignments, addedscenery and updated the mission screenshot.
---------------
July 15, 2007
---------------
Init.cs updated (removed RubberFloorMaterial as it's not used)
Teleporter now plays its sound when you enter it
To activate the level editor, instead of testcheats (no longerfunctional), you need to type in: $LaunchEditor=1;
- Added stuff to DC (Levels/interiors which are not yet completedcorrectly and some will be remade)
- Checkpoint still incomplete (DC?) with only the gravity yet to befixed. Everything else works fine.
- Updated Easter Egg Guide and Ultimate Times Guide.
- 26 out of 27 beginner levels were re-created in QuArK by Phil andMatan, thus beginner levels no longer crash so often.
- Levels fixed and many alignment issues were fixed as well.
=========================================================
Version 0.50 and previous(Alpha Build)
------------------------------------
December 25, 2006 to July 15, 2007
------------------------------------
Many updates and additions to the game:
Init.cs
Editor.cs
Main.cs
GUI Files
New Skybox and marble look
MBP Icon
Many new files [interiors, levels etc]
New music
New sounds
Removed Message of the Day (MotD)
Some changes to the GUI and background
New hazards and powerups
Added Teleporter (2 triggers supported)
Removed some hazards
New coding
Credits modified
MBP: Director's Cut announced and updated
Easter Egg + Ultimate Time guides created and updated. These are forstaff usage only.
Ultimate Time created
XBOX360 Controller (Wired and Wireless) Support added
Separated successfully MBP from MBG on the MAC and now both arestandalone games.
Many other things which I cannot remember right now.
Added more staff and testers, some removed.
Staff level limit removed, but the final level limit is still 150.
--------------------
December 24, 2006
--------------------
Level limit raised to 150, staff were limited to 30 levels each.
--------------------
December 17, 2006
--------------------
Technostick and Perishingflames added to staff as testers.
--------------------
December 8th 2006
--------------------
Andrew Sears, Ian and Robot Marble added to staff.
--------------------
November 21, 2006
--------------------
The MBP Title music created (now in DC)
--------------------
November 20, 2006
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Permission from GarageGames to create Marble Blast Platinum was given.
--------------------
November 14, 2006
--------------------
MBP Created!
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